Pyramid // Return to Photogrammetry
Is it real?  Is it fake?
THE SHOT
Md Rez Quicktime  2mb
Hi Rez Quicktime   4mb
Some of these files are big!
Even if you have a fast
connection, you should
Right-click the link and
choose 'Save As'.

This will allow you to play the
file on your machine at home
for smooth playback.
Is it real?  Is it fake?
SHOT BREAKDOWN
Md Rez Quicktime   3mb
Hi Rez Quicktime  11mb


 
The step by step shot breakdowns...  
Step 1.
Choose a picture.  I wanted a landscape with some relatively simple architecture to practice on.

This is the untouched image I shot while on tour back in early 2001
.

Step 2.
Photogrammetry is the art of applying imagery to 3d geometry. Think of it like a slide projector. 

Typically, you project your slide against a white wall or a screen. 

Now, get yourself some cardboard and construction paper and begin building the shapes of the objects in your slide and place them throughout your living room to match the image on your slide.

The objects you've created in front of the projector so that the image lands on these objects and not the screen.  Eventually, there will be no more image on your wall (or screen) and instead the image will be on all the objects you've just cluttered your living room up with.

This is the same exact technique, but digital so that you don't have to mess your house up!. 

Step 3.
A virtual camera is created as the projector and you load the image you want to project.  Build and place the matching geometry in its way and bake the imagery onto the geometry.

Step 4.
Next, create another camera and move it through your scene! 

Voila! From a single still image, you've created a movie of your scene ready to add whatever other elements you want!

It looks photo-real because it is photo-real!

Tip: Just watch the resolution of your source image (too low and the illusion will fall apart!) and make your geometry tight and relatively scaled to everything in your scene!









Skills Utilized:
: Color Correction
: Matte Painting
: Photogrammetry
:
3d Modeling, Texturing and
  Animation
Software Utilized:
: Maya 8.5
- Geometry and Projections

:
After Effects Pro 7
Compositing and Final Output

: Some Photoshop